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Preview of Zero art skills, zero audio skills, a day job and kids: my Claude Code gamedev retrospective - Void Rift by…

Zero art skills, zero audio skills, a day job and kids: my Claude Code gamedev retrospective - Void Rift by…

Hi! Since February I've been building Void Rift , a 2D co-op space shooter (running on Phaser 3 and TypeScript, up to 4 players in local and online multiplayer). Built almost entirely with Claude Code...

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Every Monday: how many projects were built with AI that week, which tools built them, where they came from, and the week's picks.

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