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Preview of Dungeon League

Dungeon League

Run a dungeon for sixty seconds and keep adventurers alive but nearly dead

You score by keeping the adventurers alive, even though you're playing the dungeon they've come to raid. A dead party pays you nothing, and neither does one that walks out early. Your money comes from a group that's still inside, still fighting and badly hurt when the sixty-second raid is over. You'…

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